ACT 0
ACT 1
ACT 2
ACT 3
ACT 4
📖 Comic 🎮 Game 📌 Reference 💥 Splash ✅ Done ✏️ WIP ⬜ Not started
Prologue
HOME DIMENSION
Pages 1–6 · Endpaper · Opener · Chase · Sewer · Portal · Welcome Splash
0
p.1
Behind Cover — Endpaper
Reference · Light art
Content = Blux to decide. Map endpaper DECLINED per Amendment 2 — readers discover Ozzy Forest through the story, not an opening map.
⚠️ Not Started — gates print files.
p.2
Act 1 Opener
Splash · Light art
Placeholder; the "Act 1" label on a Graffiti-City image conflicts with act naming. Label it "Prologue" or make it the title/credits page.
p.3
Pig Police Chase — Cover Open
Comic · 4 panels · High energy
P1 WIDE: ⭐ SPEED LINES — Bluxky sprinting · two Pig Police behind · thick ink outlines · full urban chaos
P2: Close-up — graffiti tag on wall still dripping · gloved hand vanishing around corner
P3: Pig Police SKID! · stars + impact burst · "HE WENT IN THE DRAIN!"
⭐ FIRST PAGE. Tom & Jerry energy — chaotic, funny, kinetic. Speed lines diagonal. Stars on impact.
Urban graffiti world. Bright tags on grey walls. Urgency is everything.
p.4
Escape Through the Sewer Maze
Game · Full page · Maze puzzle
TOP-DOWN sewer maze. Bluxky at ENTRY top-left. Two exits bottom: one leads to POLICE (dead-end trap), one leads to manhole glowing with strange light. Pipes, drip marks, rusty grating. Dim green-yellow light from slime.
FIND THE WAY OUT — avoid the Pig Police patrol route shown by dotted line
Sewer atmosphere: dark stone, faint glow from mystery portal ahead. Three dead-end paths.
p.5
The Portal Manhole
Comic · 5 panels · Key story beat
P1 WIDE: Bluxky skids to a stop — glowing manhole in the floor · electric blue light pulses upward · eerie silence
P2: Looks back — OINK OINK — police close
P3: Back at portal — "…Hm."
P4–5 WIDE: Puts gloved hand to portal edge · ZAP! CRACKLE! · gloves glow faint yellow — FIRST HINT of their power
⭐ SEED: Gloves react to portal energy. No explanation yet — reader just sees the glow.
"Two options: go back to jail, or go… wherever this goes." · Single deep breath.
p.6
Portal Swallow — Full Splash
Splash · Full page · HIGH DRAMA
FULL PAGE — Bluxky FALLING into the portal. Swirling vortex below — electric blue + purple. Silhouette against light. Gloves trailing sparks. Pig Police silhouettes above reaching down helplessly. Stars, speed lines, CHAOS energy radiating outward.
⭐ NO WORDS. Pure image. The beginning of everything.
Colour mood: cold electric blue/purple portal vs. warm urban orange above. Two worlds colliding in one frame.
Chapter One
OZZY FOREST
Pages 7–14 · Arrival · Floris · Grandpa Tree · 10-Day Warning
1
p.7
Ozzy Forest Arrival
Comic · Art done
🌳 WIDE: Arrival shot — ancient forest, portal vanished, dappled golden light through canopy, mist in distance
Bluxky face-down on moss — leaves settling around them
POV look up — enormous trees, warm amber light filtering down
"You hit the ground before you knew you were falling…"
Mood: warm, golden, overwhelming. Like walking from a grey city into pure forest magic. Depth layers: foreground roots, mid-ground trunks, background haze.
p.8
How to Play — Game Rules
Game · Full page · Reader intro
TITLE: "HOW TO PLAY" in wild-style lettering — bold, energetic, Bangers-style across top
① LOOK CLOSELY — hidden objects, secret runes · illustrated panel with magnifying glass
② DECODE RUNES — use p.10 Graffiti chart · pencil translating rune → letter
③ WRITE IT IN — answer boxes throughout · illustrated pencil writing
④ BONUS CHALLENGE — find all ★ pages for the full adventure · star trail graphic across bottom
Bluxky character mascot in corner pointing at rules — same energy as an instruction manual but FUN
⚠️ Must be dead-simple. First time reader. No comic experience needed.
Adventure Time style — cluttered but readable. Floris sprite in margin: "Read this first, ok?"
p.9
Character Sheet — Skills
Reference · Art mostly done
TITLE: CHARACTER SHEET
Graffiti · Observe · Climb & Hide
Tagging · Throw Up · 🔒 WildStyle
Text boxes only — drop copy in, done.
p.10
Graffiti Rune A–Z Chart
Reference · Drawn, not coloured
TITLE: GRAFFITI RUNE
A–Z grid (26 letters, 4–5 cols)
Plain letter + wild-style version each cell
Note: "Use this chart throughout"
⚠️ Nail these pairs first: B/D · F/P · I/L · U/V · S/Z
BREWSTER letters critical (Spirit Notes game)
p.11
Floris Encounter
Comic · 6 panels · Fully coloured
P1: Bluxky ears prick up — small "?" floating · rustling leaves
P2: Finds Floris — tiny, floating, Rune speech bubble swirling
P3 WIDE: FUME! ★ IMPACT STARS! Pink cloud EXPLODES outward — Tom & Jerry impact style · Bluxky reeling
P4: "I can understand you!" — speech bubble transforms mid-air Rune → English
P5: Distant moan drifts through trees · both freeze · "…ooohhh…"
⭐ KEY BEAT: P4 — speech bubble visibly shifts language. Big moment, subtle staging.
P6 wide: Two silhouettes walk toward sound. Golden backlighting. Mysterious.
P3: Comic impact energy — thick star burst, lines radiating, pink cloud with cartoon "FUME!" lettering.
p.12
Grandpa Tree — First Sight
Comic · 1 panel · Fully coloured
FULL PAGE: Grandpa Tree — ENORMOUS, ancient, weeping sap. Shroomies gnawing at roots. Bluxky tiny in frame, looking up. Warm amber → deep shadow gradient. No captions. Let the size do everything.
"What happened to you?"
"Something ancient. Something in pain. And it's looking right at you."
Composition: Bluxky bottom-left (tiny). Grandpa Tree fills 80% of frame. Deep forest warmth — inspired by golden forest refs. Shroomie silhouettes low, threatening.
p.13
Grandpa Tree + 10-Day Warning
Comic · 5 panels · Pencil sketch
P1 WIDE: Grandpa Tree introduces himself
P2: "Is there a way back?"
P3: Shroomies chomp · Wizard backstory
P4 ⭐ STAKES: "Ten days. Without a tether you will fade." → "Aight aight aight."
P5 small: Wizard silhouette — pink hat, staff, robes (faint, memory)
⭐ P2 — Bluxky asks about home FIRST so P4 stakes land correctly
p.14
Quest Begins — Splash
Splash · ✅ ART DONE
FULL PAGE ✓ Bluxky running · Grandpa Tree behind · Floris left · Shroomies right
"Day 1. Ten days. One missing Wizard. Zero idea where to start."
"Aight. Quest on."
⚡ Text only needed — do NOT redraw
Chapter Two
THE FOREST PATH
Pages 15–30 · Brakko → Chef Goblin → Ingredient Hunt → The Mine
2
p.15
Brakko at the Intersection
Comic · 5 panels + Quest Box · Ink sketch
P1: Bluxky meets Brakko
P2: Brakko → Chef Goblin
P3: Broken bridge · "Heartwood Build"
P4: Valley below · "Say less."
P5 QUEST BOX: 6 items illustrated · full colour · checkboxes + quantities
River Stone ×2 · Muddy Bloomer ×2 · Firefly Cores ×4 · Rune Hammer ×1 · Giant Pipe Bones ×4 · Iron Root ×1
p.16
Hidden Objects — Valley
Game · Full page · ✅ Art done
FULL PAGE ✓ Riverbank hidden objects · 14 items across 6 types
FIND BRAKKO'S BRIDGE PARTS! — use list from page 15
p.17
Chef Goblin's Camp
Comic · 7 panels
P1: Bridge fixed! Brakko spinning in joy · BRAKKO BRAKKO
P2: Bridge cross · camp smoke curling above trees · smell lines
P3 WIDE: ⭐ Camp chaos — ENORMOUS bubbling soup pot · miners running · ladles, pots everywhere · Chef Goblin conducting madness
P4: Miners crowd Bluxky · "STARVING!!" — all caps impact word
P5: Chef Goblin pushes them aside · "…But first."
P6: Rumbling from mine · food scraps flung out · GROOOAN echo in tunnel
P7: The deal — Chef Goblin's notebook opens · 8 ingredients · "You get those, I tell you about the Wizard."
P3: Adventure Time-style dense camp. Stack every background detail — tents, barrels, tools, a bird on a pot. Cluttered = lived-in = funny.
p.18
Goblin Recipe Scroll
Reference · ✅ Done
COMPLETE — no action needed ✓
p.19–26
Ingredient Hunt — #1–8 of 8
Game · 8 full illustrations
p.19
FLUXEGG
Moofowl Nest · DAY 3
p.20
CURSECAP
Rotten Log Grove · DAY 3
p.21
INKERRY
Berry Hollow · DAY 4
p.22
FANGHERB
Redwood · DAY 4
p.23
SKULLIC
Forgotten Grave · DAY 5
p.24
SLIMBUTT
Rotten Log Grove · DAY 5
p.25
FIRESPIKE
Redwood (ember vent) · DAY 6
p.26
SKYSALT
Stormwatch Hill ⭐ · DAY 6
Locked title strip: "INGREDIENT HUNT! #X of 8 — [LOCATION]" · locations = World Map v.2 (Amendment 2)
Instruction (locked): "Find the [INGREDIENT] — and its name hiding in the scene!" · Answer line: "Ingredient name: ___________" · one Chef Goblin margin note per page (locked text in PRODUCTION_LOCK §3)
p.26 SKYSALT = showpiece. Make it the most dramatic of the 8.
p.27
Chef Goblin Breaks His Hand
Comic · 6 panels
P1: All 8 ingredients on table · Chef Goblin eyes HUGE · erupts in triumph
P2: Climbs branch like a champion · fist raised · stars and sparkles
P3: CREAAAK… · bird on branch side-eyes him · "…"
P4: ★ IMPACT ★ CRACK! CRASH! STARS! · Bird slowly flaps away · totally unbothered 🐦
P5: Chef Goblin in sling · dignified · "It is merely my cooking hand."
P6: "What CAN you cook?" · "…burned instant noodles." · "PERFECT."
P4 = Tom & Jerry gold. Three-beat: branch creaks → bird shifts → CRASH (stars, motion lines, sound effect BIG). Then bird floats away slowly. The pause makes it.
p.28
Cooking Crossword
Game · ✅ Done
COMPLETE — no action needed ✓
p.29
Everyone Feasts + Into the Mine
Comic · 5 panels
P1: "MORE STIRRING." · "DUG! PICK! NUGGET! If you have breath to whine, you have breath to wash pots!" (naming beat — 3 distinct reactions)
P2: Feast · miners happy · silent proud-tear panel (protected, no text)
P3: Miners march to mine
P4: Chef Goblin whispers: mine passage
P5 WIDE: Bluxky alone at mine entrance · GROOOAN from inside · DAY 6 chip
"Here we go."
p.30
Connect the Dots — Mine Monster
Game · Full page
Dark mine tunnel. Numbered candle-flame dots form Rumble's silhouette when connected. Bluxky + miners on left with lanterns, nervous. 30–50 dots.
⚠️ Connected shape must look round/soft/HARMLESS — reveal on p.31 is that Rumble is just hungry
Chapter Three
PLATYPUS OUTPOST + ROOT WALL
Pages 31–40 · Mine Climax → Outpost → Inn → Swamp → Root Wall
3
p.31
Rumble Revealed + Dig the Way Out
Comic · 6 panels
P1 WIDE: Rumble revealed — round, soft, big eyes, adorable
P2 (NAMING BEAT): GRRRUMBLE · "Listen to that belly. That's your name now, buddy. Rumble." / "…We were scared of a TUMMY?"
P3: Rumble sad, embarrassed (protected — no words)
P4: Bluxky feeds Rumble stew · MRRRUMBLE! · lights up
P5: Exit blocked by boulders · "We'll dig from the sides!"
P6: Rumble digs unprompted · miners chant "RUM-BLE! RUM-BLE!" (cut "Rock no more!") · tunnel opens to daylight
⭐ Act 3 opener. Mine climax + world-shift to the Outpost. P3 pure visual.
p.32
Out of the Cave — Platypus Outpost Arrival
Comic · 5 panels
P1 WIDE: Cave mouth · "What is THAT?" · Castle town across the valley · sign: → PLATYPUS OUTPOST
P2: Goblin Miner: "Trading post. Everyone passes through."
P3: Gate · RULES board · "BE PATIENT OR BE SOUP"
P4: Password whispers — Noodle-7 CLUNK · Mossy-boat CLUNK · Dripdrop CLUNK · Plum-Jam CLUNK · Wingnut ✓ (only ONE accepted, per PRODUCTION_LOCK §3)
P5: "Better pay attention." / "To what?" / "How people get inside." (question follows the prompt — reordered)
⭐ Act 3 opener — world-shift moment. New world, new rules. Merge the two rules-sign panels into one. DAY 7 chip.
p.33
Eavesdrop — Decode Password
Game · Full page
Busy crowd outside gate. 4 creatures each saying one word in Graffiti Rune speech bubbles. Find + decode the password.
4 words: VENOMHEEL · EGGLAYER ✅ PASSWORD · BILLZAPPER · SWEATMILK
"That's the password?!" — "Yes." — "…Aight."
p.34
Platypus Outpost — Top-Down
Splash · 2-day page
TOP-DOWN / ISOMETRIC view · Gate + queue visible · Market stalls · Inn · food court · quarters · Bluxky tiny in crowd, tagged with a small "YOU ARE HERE" marker
"The busiest place in this dimension. Some never leave."
p.35
Asking Around the Outpost
Comic · 6 panels
P1: Market stalls · "Do you know a Wizard? Past the swamp?"
P2: Bottle vendor: "Nobody goes past the swamp."
P3: Montage of 3 rejections · afternoon → dusk
P4: Night · Bluxky slumped on a wall · tired
P5–6: Old merchant: "Information lives where the music plays. Try the Inn." → Bluxky heads to the glowing Inn
Day fading to night = mounting failure → discovery beat.
p.36
The Inn + Meeting Jammo
Comic · 6 panels
P1 WIDE: Inside the Inn — crowded, loud, alive · stage in back with lone musician
P2: Bluxky overwhelmed · "Information lives here, huh."
P3: Glowing magic note drifts past · …tingle…
P4: Follow the note through the crowd to the stage
P5 (NAMING BEAT): Meet Jammo · "You're good." / "I know. Jammo." / "That your name or the sound the guitar makes?" / "Yes."
P6: "I know him." / "…I haven't been back home in years." / "Then you're overdue." [beat] "We leave at dawn. Don't be late."
Jammo: purple/colourful hair, mushroom cap head, guitar. He notices the glowing notes too.
p.37
Swamp Adventure — All Day Dodging
Comic · 6 panels
P1 WIDE: Dawn light pink/orange hitting swamp fog · silhouettes entering · "I haven't been back in years."
P2: ZZZSHHH! ★ Mosquito DIVE — speed lines, impact star, Bluxky leaping mid-air
P3: SNAP SNAP! ★ Carnival Flowers — jaws snapping, petal confetti flying, RUN legs blur
P4: One Eye Spider — massive, slow blink. Both freeze. Tiptoe. Spider yawns. They bolt.
P5: Late afternoon gold — long shadows · sitting on log · "How big is the Skyroot?" · Jammo: "Bigger than this whole swamp."
P6: Night falls. A new enormous shadow. Sound wave lines: GRRRRRMMMM… · Jammo (quiet): "…That one's new." · DAY 9 chip
Sun arc tracked across panels: dawn pink → noon harsh → afternoon gold → dusk orange → night black. Each monster encounter = distinct visual gag. Speed lines on dodge, stars on impact, silence on spider.
p.38
Flee + Camp + Root Wall Reveal
Comic · 5 panels
P1: CRASH! THUD! · Fleeing the last monster — it stops dead at the edge of a faint glow (camp is safe BECAUSE of the Spirit Notes' light)
P2 WIDE (quiet beat, max negative space): homesick beat + marker prop — "Back home I had a crew. We tagged the whole east river." / "You'll tag it again." / "…Yeah. Day ten, Jammo. Tonight's the night the window closes." / "Then we don't sleep tonight."
P3: …tingle… A glowing note drifts past · "You hear that?"
P4: Following the sound through night swamp
P5 WIDE: SKYROOT ROOT WALL REVEALED (fills panel edge-to-edge) — massive ancient root gate · dozens of colourful magic notes singing in chorus · Jammo hesitates → "You got this." · DAY 10 chip
⭐ "Day 10" deadline pays off here. Tension peaks before Spirit Notes game.
p.39–40
Spirit Notes Game — Dual Spread
Game · Dual spread
p.39 LEFT: Root Wall left side. 8 Spirit Notes flying, numbered 1–8. Jammo playing. Each fly has a Graffiti Rune letter on belly.
p.40 RIGHT: Root Wall right side. Remaining flies + answer boxes [ 1 ][ 2 ]…[ 8 ]. Door cracking open.
8 NOTES = BREWSTER  ·  🔴B · 🟠R · 🟡E · 🟢W · 🔵S · 🟣T · 💜E · 🩷R  ·  Graffiti Rune on each fly's belly
Answer box: "You decoded a NAME. Whose?" · "The notes are right. The name is right. The wall is opening."
Chapter Four
WIZARD'S LAB + FINALE
Pages 41–52 · Lab → Tether → Grandpa Tree → Farewell → Ma Frenz → Answers → Thank You
4
p.41
Into the Wizard Laboratory
Comic · 6 panels
P1: Through the Root Wall — overgrown garden, vines on windows, warm lamplight inside
P2: Push door — dark shapes, dust motes, TALL shelves with glowing jars
P3 WIDE: ⭐ FWOOM — lamp lit. Golden warmth FLOODS the room. Extraordinary detail: star charts, potion towers, owl clock, frog terrarium, scattered papers. Uncle Scrooge level of clutter with Adventure Time colour.
P4: Bluxky steps over pill bottles · Pink hat visible on floor · "Hello?"
P5–6 (NAMING BEAT — pays off pp.39–40 solve): Brewster face-up · spiral swirl eyes · "Brewster. Alchemist Wizard. Maker of potions. Solver of most problems. Currently experiencing… minor difficulties." · one finger raised · very calm
"Are you the Wizard?" · "Brewster. Alchemist Wizard…"
P3 = THE page. Pack every shelf. Every prop is a visual joke or a clue. Warm amber light — same golden tone as the forest arrival but indoors. Rich, earned, cozy-chaotic.
p.42
Brewster's Confession
Comic · 6 panels
P1 (door-name callback): "The door spelled your name." / "It does that. It's very proud of me." · "I took the wrong pills."
P2: "I'm not the only Wizard." · "I make potions."
P3: "My desk." · Wide messy desk
P4: "Seven differences. Find them."
P5–6: Bluxky + Jammo lean over desk · Brewster tilts sideways · "Take your time. Turn the page."
p.43–44
Find the Difference — Brewster's Desk
Game · Dual spread
p.43 LEFT: Desk as-is (correct). Very detailed — books, potions, equipment, star charts.
p.44 RIGHT: Same desk — 7 differences to find.
1. Book "TOP 10 POTIONS NOT TO DRINK" → item #7 crossed out
2. Sticky "DO NOT DRINK THE PURPLE ONE" → "DRANK THE PURPLE ONE"
3. Frog next to beaker → frog INSIDE beaker · "FROG? STILL FROG."
4. Owl clock: 12 hours → 13 hours
5. Calendar: Day 7 circled → Day 47 circled
6. Trophy "BEST WIZARD" → "GOOD ENOUGH WIZARD"
7. Star chart constellation → same + Brewster's face drawn in crayon
"My eyes won't cooperate right now. If you can identify them, I can fix the antidote."
p.45
Yellow Circle — Tether + Path Home
Comic · 5 panels
P1: Brewster normal · "I feel OUTSTANDING!"
P2: Healing Potion for Grandpa Tree
P3: Yellow Circles · "Not just power. A tether."
P4: CLICK. GLOW. · "When you have what you need from all the Wizards — these are the key."
P4b (RED-CAN PANEL, locked — the series' core object, ONLY warm-red object in frame): "Every Wizard forges one of these. This is mine." / "What's it do?" / "I have never once managed to explain it. The Sand Wizard can. Ask her nicely."
P5 ⭐: Gloves glowing · "So I'm not stuck." → "No. You are anchored."
"Day 10. You made it. And now you know how this ends." · Deadline line locked as "—no time left? Yes. I know. You cut it very fine, young man." (NEVER "three days")
p.46
Yellow Circle — Full Splash
Splash · 2-day page
FULL PAGE — Bluxky standing heroic, gloves raised, YELLOW CIRCLES pulsing outward like shockwaves. Gold light fills the lab from gloves — same warm tone as forest arrival, but NOW it comes FROM Bluxky. Brewster tiny in background, grinning. Thick bold outlines. Impact lines radiating from hands.
Locked caption (single caption, bottom third): "Your destiny is in your hands."
VISUAL PAYOFF: The warmth that was the forest is now coming FROM Bluxky. The world didn't change them — they absorbed it.
p.47
Grandpa Tree Healed + The Red Spray Can
Comic · 7 panels
P1: "Told you I would." Bluxky returns
P2: Healing potion opened · glows
P3 WIDE: FZZT… BLOOM — warmth travels roots like a wave
P4: Shroomies wander away, dazed
P5: Grandpa Tree stands tall · "Ohhh… I had forgotten what quiet feels like."
P6: Desert directions · "Then go east. And listen for the silence — the desert tries to talk you out of yourself." (red-can reveal MOVED to p.45 — do not reintroduce here)
P7: "One Wizard down. No idea how many to go." / "I know. But you will do it." · "Some things are worth hearing."
⭐ BOOK ONE ENDING PAYOFF: desert warning sets up Book Two.
p.48
Farewell Gathering + Jammo Goodbye
Comic · 7 panels
P1: Grandpa Tree: find Yellow Bird east
P2: Brakko spinning · BRAKKO BRAKKO · "NO LEAVING before the fire! Brakko law!" / "…One night. Then east."
P3: Floris · "None of this happens if you don't sneeze on me." / "It was NOT a sneeze!" · "It was mostly you."
P4: Chef Goblin · "Still alive. Good." (sling)
P5 WIDE: Everyone together INCLUDING JAMMO with guitar — Grandpa Tree · Floris · Brakko · Chef Goblin · Miners · Rumble · Jammo · Bluxky centre
P6: Jammo goodbye · "I'm a bar musician, not an adventurer." · "You're a good fren, Jammo." / "…I know." · Fist bump · "First round's on me if you ever come back."
P7: "I'll be back." — Caption: "East. Toward the desert. Toward the Sand Wizard. Toward home."
p.49–50
MA FRENZ — Campfire + Name Game
Splash + Game · Dual spread · THE FINALE
p.49 LEFT: Night campfire — GOLDEN warm firelight centre. Full ensemble circle around it. Expressions: Brakko spinning, Rumble curled up, Jammo playing guitar, Floris hovering, miners with mugs, GPT looming warm above. "MA FRENZ" wild-style header. Zootopia-style character variety and warmth.
p.50 RIGHT: SAME composition — numbered arrows ①–⑧ to each character (not names-beside-blanks, per PRODUCTION_LOCK §1). "NAME MA FRENZ!" at top. Scrambled word bank strip along the bottom of p.50 only.
Word bank (scrambled): Bluxky · Floris · Brakko · Chef Goblin · Dug, Pick & Nugget · Rumble · Jammo · Grandpa Tree
⭐ FINALE — closing caption stack (locked, no episode branding): "You came to this dimension looking for a way home." / "You found the first piece of it. And something better." / "They're your frenz now too." / "THE END."
Firelight composition: warm amber centre fading to deep blue-night edges. Everyone lit from below by fire. Most emotionally warm illustration in the book. Take the most time here.
p.51
Answer Keys
Reference · Full page · Letter LAST
① p.16 Hidden Objects — 6 types · 14 items
② p.18 Recipe — FLUXEGG → SKYSALT (8)
③ p.28 Crossword — ingredient names
④ p.30 Connect Dots — RUMBLE 🐻
⑤ p.33 Password — EGGLAYER 🥚
⑥ p.39–40 Spirit Notes — BREWSTER
⑦ p.43–44 Find Diff — 7 items
⑧ p.49–50 Ma Frenz — BRAKKO · CHEF GOBLIN · DUG, PICK & NUGGET (fix from Blobby/Chef Grub draft)
"Stuck? Peek here. (But no peeking until you've tried!)" · Letter this page LAST, after all §4 QA closes and final imposition confirmed.
p.52
Thank You + Backers + Book Two Teaser
Splash · Credits + teaser
"THANK YOU" wild-style header
Author note from Blux — handwritten feel
MA FRENZ — THE BACKERS list (reserve ~half page, to be filled before print)
Teaser inset — desert horizon · Yellow Bird · red spray can casting shadow · "BOOK TWO: DESERT OF HOPE" (fix from "EPISODE TWO")
⭐ Final page. Backers list + Book Two hook.